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Welcome Ji.

Welcome Ji.

✦ SCROLL DOWN ✦ AND KNOW ME BETTER
✦ SCROLL DOWN ✦ AND KNOW ME BETTER
✦ SCROLL DOWN ✦ AND KNOW ME BETTER
Orange Pyramid
Orange Pyramid
Orange Pyramid
Purple Sphere
Purple Sphere
Purple Sphere
Blue Cylinder
Blue Cylinder
Blue Cylinder
Turquoise Star
Turquoise Star
Turquoise Star
Lime Green Object
Lime Green Object
Lime Green Object
Yellow Cube
Yellow Cube
Yellow Cube

History

History

Biology

MATHS

Physics

English Literature

Hindi

English

Literature

Coming Soon

...in your

VR Headset

Credibility and Recognitions


Credibility and Recognitions

Details

01

Our USP?

01

Our USP?

01

Our USP?

01

Our USP?

Our unique value proposition: The USP of this initiative is that it enables teachers to scan the textbook’s chapters from their phone and the content of the text is then converted to 3d models/images for Meta’s VR headsets which along with background narration (auto generated) as well as voice recognition help the kids be an active part of the story or the chapter being taught to them.

Red Pyramid
Red Pyramid
Red Pyramid

Currently there is no platform that directly solves the problem of  learning course content being faced by children of various ages,  leave alone creating interactive content dynamically.

Blue Cube
Blue Cube
Blue Cube

02

Opportunity

02

Opportunity

Presently (as per secondary research data : 2021) 1 in 59 students  suffer from learning challenges. In absolute terms translates to > 250  mn. 

We will be catering to both the education and Mental healthcare  needs of students (from age group 5 years to 11 years ie from grade  KG to grade 5 equivalent to an average student without learning  challenge) to help them learn basics and enable them take first steps  towards formal learning and knowledge. We are combining the fun of  XR with what kids (especially those with ADHD/learning deficit) are  supposed to learn.

Green Cylinder
Green Cylinder
Green Cylinder

03

How are we utilizing it

03

How are we utilizing it

Our Product would convert the text of the fable / folklore / short story appropriate to the age group of the child into images wherein the different  characters would spring to life and play out the entire thing. This would be achieved using existing python libraries and deep learning. The  dialogues of each character in the story would be converted to speech as well using appropriate text-to-speech tools. 

After watching it as many times as required it would provide an option for the child to play any of the character in the same and the story would  move forward only if the character played by the child says / does its part in the story (achieved using voice recognition and headset’s controllers’  data). 

There would also be an option thru AI to measure intuitively the attentiveness / attention deficit of the child as it uses the application more  through movements of their eyeball and other parts. These data points will then be assessed by the doctors to analyze the efficacy of the  treatment.

Orange Sphere
Orange Sphere

04

How we solve the problem by dynamically VRifying Education

04

How we solve the problem by dynamically VRifying Education

HaanJi, Karli……